Thoughts on MobX for large projects

[WIP]

Some Things I Learned about MobX

I’ve been working with MobX for a while and these are some of the lessons I’ve learned. Some of them are personal preferences. I feel there’s still a lot of exploration to do before standard patterns emerge that answer the question of how to structure the application state with mobx.

Note: There are some libraries out there that help to structure the stores. In this post I’m interested in exploring solutions with plain mobx before introducing more concepts and dependencies.

Split UI and Application State?

When learning mobx I found a recommendation somewhere on having a store for UI related stuff and another for application model stuff. This sounds good in theory, however as both UI and App stores started growing some issues appeared:

Properties in the UI state may belong to different logical groups, so having them in the same artifact (The UIState mobx store) didn’t feel good, when working on a feature, I’m not interested in UI state properties that belong to another feature and scanning the file looking for them was annoying.

Based on the previous reflection, I realized that the distinction of UI state vs App State was not being helpful for the project. A mobx store is an application artifact and everything there has to do with the UI, so instead of having a separated store for UI things, we now have 1 store per logical unit. In our case we chose subsystems like authentication,search,admin etc, but I guess this depends on the nature of the project.

Domain logic on mobx Stores

With computed fields, some logic can be included in the mobx stores. It’s easy to start adding domain logic there, however I don’t think this is a good idea. Mobx stores are just an mechanism to update the view in a smart way, but they are a technical artifact. Domain model rules should not have anything to do with mobx terminology.

A better approach is to have the business rules in another module that nows nothing about mobx. From the mobx store, it’s easy to have a computed field that delegates the calculation to the domain logic module(s).

Testing the domain rules is easier if they are separated from the mobx terminology.

How to structure a store?

For complex UI’s the stores can get pretty messy and navigating them can be tricky. A mix of properties, computed fields and actions can turn into spaguetti. A practical solution to this problems include:

Structuring stores this way has the benefit of making it easy to locate things. When working in a feature we can jump quickly to the related properties or actions of the feature/subsystem we are working on ignoring everything else.

TLDR